Command-line :
D:\az\d\az02\az-02_ATI_rc_debug2\az02.exe
### create app
>sdl.State.this()
<sdl.State.this()
>Demo.this
<Demo.this
creating timeline
>Demo.loadAll
load put shader
Loading shader data/shaders/put.vs + data/shaders/put.fs



> load loading screen
load texture data/tex/loading.jpg
load texture data/tex/pinknoise.png
Loading shader data/shaders/blit.vs + data/shaders/blit.fs



Loading shader data/shaders/progress.vs + data/shaders/progress.fs



Loading shader data/shaders/loading.vs + data/shaders/loading.fs



<LoadingScreen.this
load font
Loading shader data/shaders/font.vs + data/shaders/font.fs



Loading shader data/shaders/font.vs + data/shaders/font.fs



 load tracks info
>TrackInfo.this()
>AZCurve.this(data/tracks/kick.azc)
<AZCurve.this(data/tracks/kick.azc)
>AZCurve.this(data/tracks/bass1.azc)
<AZCurve.this(data/tracks/bass1.azc)
>AZCurve.this(data/tracks/l303.azc)
<AZCurve.this(data/tracks/l303.azc)
>AZCurve.this(data/tracks/r303.azc)
<AZCurve.this(data/tracks/r303.azc)
>AZCurve.this(data/tracks/pad1.azc)
<AZCurve.this(data/tracks/pad1.azc)
>AZCurve.this(data/tracks/graindo.azc)
<AZCurve.this(data/tracks/graindo.azc)
>AZCurve.this(data/tracks/graindo_accum.azc)
<AZCurve.this(data/tracks/graindo_accum.azc)
>AZCurve.this(data/tracks/choir.azc)
<AZCurve.this(data/tracks/choir.azc)
>AZCurve.this(data/tracks/percus.azc)
<AZCurve.this(data/tracks/percus.azc)
>AZCurve.this(data/tracks/girl.azc)
<AZCurve.this(data/tracks/girl.azc)
>AZCurve.this(data/tracks/mb.azc)
<AZCurve.this(data/tracks/mb.azc)
<TrackInfo.this()
display loadingScreen
 load render textures and FBO
>Demo.createTextureAndFBOs()
<Demo.createTextureAndFBOs()
 load postprocessing
Loading shader data/shaders/final.vs + data/shaders/final.fs



load texture data/tex/pinknoise.png
load texture data/tex/water.jpg
load texture data/tex/insect.png
load texture data/tex/space1.jpg
load texture data/tex/checkers.jpg
 load effect layer 1
load effect Scene10
load texture data/tex/particle.png
Loading shader data/shaders/particle.vs + data/shaders/particle.fs



load texture data/tex/plan1.tif
