AZ-01 - The Orange Guy files :

We decided to release the source code of our demo not just because it's lame, but also to 
show that the D language could be a real alternative to C++ for demo-making (which was 
untrue several years ago).

Feel free to contact us if you are interested in a language switch : IRCNET -> #adinpsz


What's in this archive :

AZ01 code :

	- az01/audio/ : audio library skeleton which implements a sort of reflection (more modules to come)
	
	- az01/data/ : textures, vector data and GLSL shaders
	
	- az01/demo/ : demo and effects logic, really ugly code
	
	- az01/derelict/ : bindings
	
	- az01/doc/ : reference documentation for the D language
	
	- az01/gl/ : OpenGl 2.0 wrapper
	
	- az01/sdl/ : SDL 1.2 wrapper
	
	- az01/util/ : data structures, soft rendering, stuff, math
	
	- az01/util/geometry/ : vectors, matrices, quaternions... these value types used throughout the demo


D Compiler :
- dmd.1.040/ : D compiler with Bud, Phobos and Derelict libraries
               To compile : edit and run az01/compile.bat


Requirements : Windows, OpenGL 2.0

A SDL bug sometimes occur at the very end of the demo : http://bugzilla.libsdl.org/show_bug.cgi?id=629
We did not found a work-around.

#ponce / adinpsz

http://adinpsz.org