           _____.  __..         ____    _______.._
       .___)   (  / /-[*]- ___._)  /____)  .     (_   ..
        )___  _/ ( (  _._._)  /   / __. \  \______/__/\__
         / _. \___) \/  /) .  \  /  ____/____  \____.  _(
        (_____/ __.  \_/-\  \_  (.  ( ._/    \   \)   /
            ..\____-_/   (__/ \  \___\ )__-____  /  .(____
   adinpsz-                    \_/             \/\_______/

  _
<(o)__,
 (\__/  <----------. az-01 : The Orange Guy .---------->
   !!

A demo released at Numerica ArtParty #2 (march 2009)

#ponce : code, design
Graindolium : gfx (loading, vector tags, nfo ascii), launcher
lohrh : gfx (2D figures)
wullon : music, design
flngr & WjK : additionnal help

Requires OpenGL 2.0

--

Ok, so this is our very first demo!
It's fully written in D, you can find the source code on adinpsz.org (soon !).
We say 'hi' to the following groups : alcatraz, blockos, bypass, cocoon, 
FRequency, Mankind, orb, Popsy Team, Sector One, tpolm, Trolls In The Shadows, 
traction. 

If you are interested in joining us for a next demo, feel free to contact us :).
We are usually available at #adinpsz chan on IRCNet.


EDIT :
The demo was a bit modified compared to the party version to run on more machines
  - not relying anymore on GL_EXT_blend_equation_separate and 
    GL_EXT_blend_func_separate
  - shaders are now correct. Nvidia GLSL compiler was too much open-minded 
    at understanding them.

--

http://adinpsz.org
contact@adinpsz.org