adinpsz-                    \_/             \/\_______/

(\__/  <----------. az-01 : The Orange Guy .---------->

A demo released at Numerica ArtParty #2 (march 2009)

#ponce : code, design
Graindolium : gfx (loading, vector tags, nfo ascii), launcher
lohrh : gfx (2D figures)
wullon : music, design
flngr & WjK : additionnal help

Requires OpenGL 2.0

Ok, so this is our very first demo!
It's fully written in D, you can find the source code on adinpsz.org (soon !).
We say 'hi' to the following groups : alcatraz, blockos, bypass, cocoon,
FRequency, Mankind, orb, Popsy Team, Sector One, tpolm, Trolls In The Shadows,
traction.

If you are interested in joining us for a next demo, feel free to contact us :).
We are usually available at #adinpsz chan on IRCNet.

EDIT :
The demo was a bit modified compared to the party version to run on more machines
- not relying anymore on GL_EXT_blend_equation_separate and
GL_EXT_blend_func_separate
- shaders are now correct. Nvidia GLSL compiler was too much open-minded
at understanding them.

http://adinpsz.org
contact@adinpsz.org