_____. __.. ____ _______.._ .___) ( / /-[*]- ___._) /____) . (_ .. )___ _/ ( ( _._._) / / __. \ \______/__/\__ / _. \___) \/ /) . \ / ____/____ \____. _( (_____/ __. \_/-\ \_ (. ( ._/ \ \) / ..\____-_/ (__/ \ \___\ )__-____ / .(____ adinpsz- \_/ \/\_______/ _ <(o)__, (\__/ <----------. az-01 : The Orange Guy .----------> !! A demo released at Numerica ArtParty #2 (march 2009) #ponce : code, design Graindolium : gfx (loading, vector tags, nfo ascii), launcher lohrh : gfx (2D figures) wullon : music, design flngr & WjK : additionnal help Requires OpenGL 2.0 -- Ok, so this is our very first demo! It's fully written in D, you can find the source code on adinpsz.org (soon !). We say 'hi' to the following groups : alcatraz, blockos, bypass, cocoon, FRequency, Mankind, orb, Popsy Team, Sector One, tpolm, Trolls In The Shadows, traction. If you are interested in joining us for a next demo, feel free to contact us :). We are usually available at #adinpsz chan on IRCNet. EDIT : The demo was a bit modified compared to the party version to run on more machines - not relying anymore on GL_EXT_blend_equation_separate and GL_EXT_blend_func_separate - shaders are now correct. Nvidia GLSL compiler was too much open-minded at understanding them. -- http://adinpsz.org contact@adinpsz.org